TXMT/Parameters/CategorisedList/poolSwim
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TXMT/Parameters/CategorisedList/poolSwim
There're 5 known major material types and 3 groups with their designed pathways to control these swim-pool graphical elements.
Material Types & Groups
Most are found not in txmt but matShad except those marked with []. However, it never means they must not be used in txmt. :P
- Caustics Group
The group responsible on activating caustic animations. CausticsGeneratorMaterial is necessary to activate the other two for the caustics animation to work.
- CausticsGeneratorMaterial (parameters: causticsEnabled, useFixedFunctionPath(false), useSWVertexShaderPath (false))
- FloorPool (parameters: floorCausticsPass[], causticsEnabled, caustics)
- WallpaperPool (parameters: tsCausticsPass[], causticsEnabled, caustics)
- misc. causticsBaseStrength, causticsStrength
- DepthLayer Group
The material that makes the pool water look bluish.
- PoolDepthLayerMaterial (parameters: poolLayerColour)
- Wavy Group
The material group that shakes the wave!
- PoolWaterSurfaceMaterial (parameters: WmTransparency, wmXRepeat, WmXSpeed, wmXWaveHeight, wmYRepeat, wmYSpeed, wmYWaveHeight, wmRefractionEnabled, wmReflectionTexture, wmRefractionTexture)
The Seasons mirror-reflection seems to borrow the screen-reflection from the MirrorReflectionMaterial()