Difference between revisions of "Sims 3:Replacing Textures"

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==Introduction==
 
==Introduction==
  
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And that's it!
 
And that's it!
  
 
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[[Category:Sims 3 Tutorials]][[Category:CTU Tutorials]]
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[[Category:Sims 3 Modding Tutorials]][[Category:CTU Tutorials]][[Category:Sims 3 CAS Tutorials]][[Category:Tutorials by daluved1]]

Latest revision as of 11:35, 17 September 2012

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Contents

[edit] Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

[edit] What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT).

[edit] How Do I Do It?

[edit] Step 1

Open the CTU and create a new file (File → New)

[edit] Step 2

In the "Find A CAS Part" tab, set the CAS part details to the parameters of the mesh you wish to change the texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Findcas.jpg

[edit] Step 3

Move over to the "Designs" tab and add a new blank design.

[edit] Step 4

Under the "Textures" sub-tab click the texture key to highlight it.

Textureview.jpg

[edit] Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".


Step6basetext.jpg
[edit] Alternative
  • Right-click on the texture key, then choose "Replace Image"

[edit] Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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