Difference between revisions of "Tutorials:A quick guide to create your neighbourhood"

From SimsWiki
Jump to: navigation, search
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{BuildModeTutorialsHeader}}
 
{{BuildModeTutorialsHeader}}
  
==Overview==
+
 
 
{{Infobox Tutorial
 
{{Infobox Tutorial
| name = A Quick Guide to Neighbourhood Creation Using SimCity4
+
| name = A quick guide to neighbourhood creation using SimCity 4
 
| logo1st = basegame.gif
 
| logo1st = basegame.gif
| caption =  
+
| caption = Base Game
| author = http://www.sims2wiki.info/Category:Tutorials_by_patul patul
+
| author = [[:Category:Tutorials by patul|patul]]
 
| operating_EP = All
 
| operating_EP = All
| notes = Ported and cleaned up by [[User:Database|Database]]
+
| notes = Ported and cleaned up by Database, further cleanup by .:Alex:.
 
| website =  
 
| website =  
 
}}
 
}}
  
A quick guide to creating your custom neighbourhood with SimCity 4.
+
==Overview==
 
+
A quick guide to creating a custom neighbourhood with SimCity 4.
==What you will need==
+
  
 +
====What you will need====
 
* SimCity 4
 
* SimCity 4
  
 
==Tutorial==
 
==Tutorial==
 +
===Introduction===
 +
Creating neighbourhoods for The Sims 2 seems to be easy but there are several things to know.
  
'''Quick guide to create your neighbourhood.'''
+
First, you will need SimCity 4! In the game there are pre-defined cities in some regions,
 +
so it is easier to make a region for your Sims 2 creations. When you add a region, select the plain option, the ocean is not very useful because it's harder to see your brush underwater. Cities are saved in the '''“MyDocs\SimCity4\regions\''name of region''” folder as ''name of city.SC4.'''''
  
'''Introduction'''
+
The Sims 2 only accepts the '''small''' city size. You will get an error message if you try to import a city that is medium or bigger.
  
Create neighbourhoods for The Sims2 seems to be easy but there are several things to know.
+
====Optional: Create a region full of small towns====
 
+
With good old MSPAINT, edit the config.bmp file in the “MyDocs\SimCity4\regions\”name of region” folder, zoom in 800%, use the Pick Colour tool to copy the red dots and cover the entire image with the red, then save and exit.  
First you need SimCity 4 ! With this game you have pre-defined cities in some regions.
+
So it is easier to make a region for your Sims2 creations. When you add a region, tag the plain option, the ocean is not very useful because it will be harder to see your brush underwater. Cities are saved in the '''“MyDocs\SimCity4\regions\''name of region''” folder as ''name of city.SC4.'''''
+
The Sims2 accept only the smaller areas as neighbourhood. You will get an error message in you try to import one that is medium or bigger.
+
 
+
''' ''Optional:'' Create a region full of small towns:'''
+
With good old MSPAINT, edit the config.bmp file in the “MyDocs\SimCity4\regions\”name of region” folder, zoom it 800%, copy a red pic and full the image with this red (it seems to be not the default), save and exit.  
+
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto01.jpg
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto01.jpg
  
'''Enter the city'''
+
===Enter the city===
By default the game will ask you to reconcile edges. It means that terrain will be at the same height than his neighbours. It may be dangerous if you re-enter a map. So deactivate this option in the game option panel.
+
By default the game will ask you to reconcile edges. Reconciling means that terrain will be adjusted to the same height as it's neighbours. This may be dangerous if you re-enter a map, as you can totally destroy terrain this way. So deactivate this option in the game options panel.
  
'''The SimCity4 modes'''
+
====SimCity 4 modes====
 +
* God Mode is the main terraforming mode and the default mode when beginning a new city.
 +
* Mayor Mode is the main mode of the game where you build and manage a city.
  
* The God mode is the one you get when you just create a city, it is the main terraforming mode.
+
Normally you cannot back to God mode after you activate Mayor Mode.  
 
+
You can however return to God Mode using a cheat:  
* The Mayor mode is the one of building and managing city.
+
 
+
Normally you cannot back to God mode after you activate the mayor mode.  
+
To do it, you must use the cheat:  
+
 
'''Control-Alt-Shift  +  click the God icon'''
 
'''Control-Alt-Shift  +  click the God icon'''
  
Your new city is not named, you give a name the first time you enter the Mayor mode. When you save your job it will be saved as City – “the name”.sc4 in the…\”region” folder  
+
Your new city is initially unnamed, you must name it when you enter Mayor mode for the first time. When you save the city, it will be saved as '''City – “the name”.sc4''' in the '''…\”region”''' folder  
There is NO UNDO COMMAND in SimCity4 except exit city without saving (saving : Ctrl+S). For myself, I name the city immediately then I back to god mode with the cheat.
+
'''There is no Undo command in SimCity 4'''. The only to reverse mistakes is to exit the city without saving (save: Ctrl+S). I myself name the city immediately then head back to God Mode using the cheat.
  
An interesting thing for the further use of your neighbourhood is to know where is the sun. It is to have in TS2 the best view in the best place. The sun will be in the right lower corner of your City. Due to the multiple rotation you will have to made, it will be interesting to note it with a forest for example
+
An interesting and useful thing to know when building your neighbourhood is to know which direction the sun comes from. In TS2 you want to have it in the best possible position for your houses. The sun will be in the south-east corner of your city. Due to the multiple rotations you will have to make, it will be interesting to note it with a forest for example.
  
'''Terraforming tools'''
+
===Terraforming tools===
 +
* When you select a tool the big size is selected by default. By pressing Shift you enlarge it to the largest size. If you hold Shift and press 1-0 on the keyboard you can lock smaller sized brushes.
  
* When you select  a tool the default big size is selected. By pressing  the shift you enlarge it. With the '''Shift-0 to Shift 1''' key  commands you lock smaller brushes.
+
* When you right-click on the map you centre the cursor, if you scroll you still centre. Useful for adjustments with the maximum zoom.
  
* When you right click on the map you centre the cursor, if you scroll you still centre, useful for adjustments with the maxi zoom.
+
* When you zoom (in or out) the size of the ground changes, but not the brush size. If the brush is 10 width in zoom x0, it will remain 10 in a zoom x2 so it works for a smaller area. You can change between the 6 zoom levels with the mouse wheel and the '''-''' or '''+''' keys.
 
+
* When you zoom (in or out) the size of the ground change but not the brush size . If the brush is 10 width in zoom 0, it will be ever 10 in a zoom x2 so it works for a smaller area. You can change between the 6 zoom levels with the mouse wheel and - or + keys.
+
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto5.jpg
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto5.jpg
 
   
 
   
'''The different brushes'''
+
====The different brushes====
SimCity game provides help for each tool. Be careful with the valley brushes to make a river, their effects ads but water surface don’t change. I make a unique hole then I flatten the path of the river with the quick level brush, after that it's much easier to redraw and to adjust. I do most of the job with the level terrain tools.
+
SimCity 4 provides help for each tool. Be careful with the valley brushes to make a river, their effects adds depth but the water surface doesn’t change. I make a unique hole, then I flatten the path of the river with the Quick Level brush. After that it's much easier to redraw and adjust. I do most of this with the level terrain tools.
  
'''Roads and bridges'''
+
====Roads and bridges====
 
+
There are two keyboard shortcuts that will speed things up here which are directly accessible in God Mode: '''R''' for road and '''B''' for bulldozer.
Among the numerous short cuts keyboard there are only two keys interest us. They are directly accessible in god mode: '''r for road and b for bulldozer'''
+
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto7.jpg
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto7.jpg
  
'''Roads'''
+
=====Roads=====
 +
* The Sims 2 only accepts '''one''' type of road, the uh... '''Road'''. Streets, Highways, Avenues or Tunnels (or Train tracks for that matter) will not be carried over when you import the map into TS2.
  
* First TS2 accept only ONE type of road … the '''ROAD'''! No streets, no highways or avenues or tunnels…
+
* The Sims 2 only accepts horizontal and vertical roads. Diagonal roads will not appear in TS2.
  
* Second TS2 accept only horizontal and vertical roads. Even for crossroads.
+
Making roads on steep terrain will flatten the path to the lowest possible slope. A straight road is often the only way to climb a mountain. Sometimes you get a tunnel, but you don't want this as tunnels do not appear in TS2. Start laying out your road at the top of the hill then drag down from this point to avoid tunnels.
  
Making roads on a hilly ground will flatten the path to possible slope. A straight road is often the only way to climb a mountain. Sometime you get a tunnel (it don’t exists in TS2), shorten your road to the top of the hill then restart from this point to do what you want.
+
=====Spaces between roads=====
 
+
SC4 and TS2 squares are different. It's quite easy to convert though:  
'''Spaces between roads'''
+
SC4 and TS2 squares are different. It's quite easy to convert:  
+
 
+
Nbr SC4 squares are converted in ''2*Nbr TS2 squares + 1 TS2 square''
+
  
 +
Neighborhood (Nbr) SC4 squares are converted in ''2*Nbr TS2 squares + 1 TS2 square''
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto8b.jpg
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto8b.jpg
 
   
 
   
'''Bridges'''
+
=====Bridges=====
Of course you can make bridges. TS2 will convert only 2 types of bridges : the '''SMALL ARCH''' and '''LEVEL ROAD''' one. But only one type is allowed on each neighbourhood (consider university, downtown or commercial zones as independents).
+
Of course, you can make bridges. TS2 will convert only 2 types of bridges; the '''Small Arch''' and '''Level Road''' bridges. But only one type of bridge is allowed in each neighbourhood (consider each sub-hood as independent).
 
+
In basic SC4 build a bridge will raise the ground around the beginning of the bridge. Several squares may be unusable to build. A more than useful mod is able to have flat bridges : the ''Bridge Height Mod'' by joerg (don't forget to  "thanks") at [[http://www.simtropolis.com/modding/index.cfm?page=1]]
+
  
 +
In standard SC4, building a bridge will raise the ground surrounding the foot of the bridge. This can cause several squares to be unusable for building. A useful mod is one that allows flat bridges, the ''Bridge Height Mod'' by joerg at [[http://www.simtropolis.com/modding/index.cfm?page=1]]
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto091.jpg
 
http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto091.jpg
 
   
 
   
'''Funds'''
+
=====Funds=====
You must pay for building actions. If you are out of funds '''Ctrl-X ''' then “'''weaknesspays'''” is the cheat to add 1000 to your treasury.
+
You must pay for each building action. If you are out of funds hold '''Ctrl+X ''' then type “''weaknesspays''” in the cheat box. This cheat adds §1000 to your treasury.
  
''Never forget that you make a neighbourhood for your sims...''
 
  
If you need more... [http://www.modthesims2.com/showthread.php?t=174147 Making a neighbourhood (more tricks)]
+
''Never forget that you make a neighbourhood for your sims''
  
 
==Credits==
 
==Credits==
 
+
Originally posted by patul
Originally posted by patul  
+
 
[http://www.modthesims2.com/showthread.php?t=171480 Quick guide to create your neighbourhood. (original post)]
 
[http://www.modthesims2.com/showthread.php?t=171480 Quick guide to create your neighbourhood. (original post)]
 +
Cleaned up by [[Database]] and [[.:Alex:.]]
  
==Related Links==
+
==External Links==
 +
[http://www.modthesims2.com/showthread.php?t=174147 Making a neighbourhood (more tricks)]
  
  
Line 112: Line 102:
 
[[Category:Community Tutorials]]
 
[[Category:Community Tutorials]]
 
[[Category:Tutorials by patul]]
 
[[Category:Tutorials by patul]]
 +
[[Category:Sims 2]]

Latest revision as of 16:57, 6 June 2009


Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods

Build Mode Tutorials by Category

Basements & Cellars | Roofing | Garages | Landscaping | Stairs | Split Level | Cheat Free Building | Decorations | Walls, Floors & Terrain | Miscellaneous 


A quick guide to neighbourhood creation using SimCity 4
Basegame.gif

Base Game
Authorpatul
NotesPorted and cleaned up by Database, further cleanup by .:Alex:.


Contents

[edit] Overview

A quick guide to creating a custom neighbourhood with SimCity 4.

[edit] What you will need

  • SimCity 4

[edit] Tutorial

[edit] Introduction

Creating neighbourhoods for The Sims 2 seems to be easy but there are several things to know.

First, you will need SimCity 4! In the game there are pre-defined cities in some regions, so it is easier to make a region for your Sims 2 creations. When you add a region, select the plain option, the ocean is not very useful because it's harder to see your brush underwater. Cities are saved in the “MyDocs\SimCity4\regions\name of region” folder as name of city.SC4.

The Sims 2 only accepts the small city size. You will get an error message if you try to import a city that is medium or bigger.

[edit] Optional: Create a region full of small towns

With good old MSPAINT, edit the config.bmp file in the “MyDocs\SimCity4\regions\”name of region” folder, zoom in 800%, use the Pick Colour tool to copy the red dots and cover the entire image with the red, then save and exit. http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto01.jpg

[edit] Enter the city

By default the game will ask you to reconcile edges. Reconciling means that terrain will be adjusted to the same height as it's neighbours. This may be dangerous if you re-enter a map, as you can totally destroy terrain this way. So deactivate this option in the game options panel.

[edit] SimCity 4 modes

  • God Mode is the main terraforming mode and the default mode when beginning a new city.
  • Mayor Mode is the main mode of the game where you build and manage a city.

Normally you cannot back to God mode after you activate Mayor Mode. You can however return to God Mode using a cheat: Control-Alt-Shift + click the God icon

Your new city is initially unnamed, you must name it when you enter Mayor mode for the first time. When you save the city, it will be saved as City – “the name”.sc4 in the …\”region” folder There is no Undo command in SimCity 4. The only to reverse mistakes is to exit the city without saving (save: Ctrl+S). I myself name the city immediately then head back to God Mode using the cheat.

An interesting and useful thing to know when building your neighbourhood is to know which direction the sun comes from. In TS2 you want to have it in the best possible position for your houses. The sun will be in the south-east corner of your city. Due to the multiple rotations you will have to make, it will be interesting to note it with a forest for example.

[edit] Terraforming tools

  • When you select a tool the big size is selected by default. By pressing Shift you enlarge it to the largest size. If you hold Shift and press 1-0 on the keyboard you can lock smaller sized brushes.
  • When you right-click on the map you centre the cursor, if you scroll you still centre. Useful for adjustments with the maximum zoom.
  • When you zoom (in or out) the size of the ground changes, but not the brush size. If the brush is 10 width in zoom x0, it will remain 10 in a zoom x2 so it works for a smaller area. You can change between the 6 zoom levels with the mouse wheel and the - or + keys.

http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto5.jpg

[edit] The different brushes

SimCity 4 provides help for each tool. Be careful with the valley brushes to make a river, their effects adds depth but the water surface doesn’t change. I make a unique hole, then I flatten the path of the river with the Quick Level brush. After that it's much easier to redraw and adjust. I do most of this with the level terrain tools.

[edit] Roads and bridges

There are two keyboard shortcuts that will speed things up here which are directly accessible in God Mode: R for road and B for bulldozer. http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto7.jpg

[edit] Roads
  • The Sims 2 only accepts one type of road, the uh... Road. Streets, Highways, Avenues or Tunnels (or Train tracks for that matter) will not be carried over when you import the map into TS2.
  • The Sims 2 only accepts horizontal and vertical roads. Diagonal roads will not appear in TS2.

Making roads on steep terrain will flatten the path to the lowest possible slope. A straight road is often the only way to climb a mountain. Sometimes you get a tunnel, but you don't want this as tunnels do not appear in TS2. Start laying out your road at the top of the hill then drag down from this point to avoid tunnels.

[edit] Spaces between roads

SC4 and TS2 squares are different. It's quite easy to convert though:

Neighborhood (Nbr) SC4 squares are converted in 2*Nbr TS2 squares + 1 TS2 square http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto8b.jpg

[edit] Bridges

Of course, you can make bridges. TS2 will convert only 2 types of bridges; the Small Arch and Level Road bridges. But only one type of bridge is allowed in each neighbourhood (consider each sub-hood as independent).

In standard SC4, building a bridge will raise the ground surrounding the foot of the bridge. This can cause several squares to be unusable for building. A useful mod is one that allows flat bridges, the Bridge Height Mod by joerg at [[1]] http://i52.photobucket.com/albums/g31/patul_photos/tuto/tuto091.jpg

[edit] Funds

You must pay for each building action. If you are out of funds hold Ctrl+X then type “weaknesspays” in the cheat box. This cheat adds §1000 to your treasury.


Never forget that you make a neighbourhood for your sims

[edit] Credits

Originally posted by patul Quick guide to create your neighbourhood. (original post) Cleaned up by Database and .:Alex:.

[edit] External Links

Making a neighbourhood (more tricks)

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox