Difference between revisions of "Tutorials:Creating a random object in a particular category"

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{{Infobox Tutorial
 
{{Infobox Tutorial
 
| name =  
 
| name =  
| logo1st = UNI_or_newer.gif
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| logo1st = UNI-ep1.gif
 
| caption = UNI or newer
 
| caption = UNI or newer
 
| author = [[:Category:Tutorials by MogHughson|MogHughson]]
 
| author = [[:Category:Tutorials by MogHughson|MogHughson]]

Latest revision as of 11:26, 23 February 2009

Tutorials by Category

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Creating a random object in a particular category
UNI-ep1.gif

UNI or newer
AuthorMogHughson


Contents

[edit] Overview

This tutorial will teach you how to include in your BHAVs a specific code that will select an object from a given category, even if such object has never been instantiated in the game, using the *Set to Next... Influence* function.

[edit] What you will need

SimPE

[edit] Tutorial

Creating a random object in a particular category

[edit] Credit

Originally written by MogHughson

[edit] Related Links

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