Difference between revisions of "Tutorials:Creating a random object in a particular category"
From SimsWiki
Line 3: | Line 3: | ||
{{Infobox Tutorial | {{Infobox Tutorial | ||
| name = | | name = | ||
− | | logo1st = | + | | logo1st = UNI-ep1.gif |
| caption = UNI or newer | | caption = UNI or newer | ||
| author = [[:Category:Tutorials by MogHughson|MogHughson]] | | author = [[:Category:Tutorials by MogHughson|MogHughson]] |
Latest revision as of 11:26, 23 February 2009
Tutorials by Category | |
---|---|
Build Mode | Walls & Floors | Body Shop | Object Recolouring | Careers | Sims | Object Creation | BodyShop Meshing | Hacks and Game Mods | |
Tutorials by Level | |
Level 1 (Newbie) | Level 2 (Beginners) | Level 3 (Intermediate) | Level 4 (Advanced) | Level 5 (Numenorean) |
Creating a random object in a particular category | |
---|---|
UNI or newer | |
Author | MogHughson |
Contents |
[edit] Overview
This tutorial will teach you how to include in your BHAVs a specific code that will select an object from a given category, even if such object has never been instantiated in the game, using the *Set to Next... Influence* function.
[edit] What you will need
[edit] Tutorial
Creating a random object in a particular category
[edit] Credit
Originally written by MogHughson