Difference between revisions of "Tutorials:Hacks and Game Mod Advanced Tutorials"
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* [http://www.modthesims2.com/showthread.php?t=146440 Slots 101: An Introduction to the Mechanics of Slots and their Uses. by Atavera at MTS2] | * [http://www.modthesims2.com/showthread.php?t=146440 Slots 101: An Introduction to the Mechanics of Slots and their Uses. by Atavera at MTS2] | ||
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+ | * [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | ||
==Related Links== | ==Related Links== |
Revision as of 14:28, 4 March 2009
Contents |
Introduction
These tutorials allow you to blow up the game in pretty spectacular ways.
Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Building a new object skeleton
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to Create a Global Mod
Modding Info Center
Note: Modding Info Center threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly". Please DO NOT REPOST the following info, or part of them, on other sites. All the "Modding InfoCenter" threads are created and mantained by Numenor and JWoods. Everyone is welcome to post his own questions or additional information about the specific thread subject.
Related Links
- Programmer's Guide to BHAVs: Echo at MTS2
- Data Types for Simantics Users by Echo
To return to the main tutorials portal click here
Tutorials by Category | |
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |