Difference between revisions of "Tutorials:Hacks and Game Mod Advanced Tutorials"
From SimsWiki
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==Modding Info Center== | ==Modding Info Center== | ||
− | Note: Modding Info Center threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly" | + | Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly". |
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* [http://www.modthesims2.com/showthread.php?t=146440 Slots 101: An Introduction to the Mechanics of Slots and their Uses. by Atavera at MTS2] | * [http://www.modthesims2.com/showthread.php?t=146440 Slots 101: An Introduction to the Mechanics of Slots and their Uses. by Atavera at MTS2] | ||
* [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | * [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | ||
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+ | * [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2 - Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!] | ||
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+ | * [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=106473 The "Partitions" - Walls, Fences, Fence Arches by Numenor @ MTS2] | ||
+ | |||
+ | * [http://www.modthesims2.com/showthread.php?t=111469 A workshop about Simantics and BHAVs by AdidasSG2] | ||
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+ | * [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2] | ||
==Related Links== | ==Related Links== |
Revision as of 14:37, 4 March 2009
Contents |
Introduction
These tutorials allow you to blow up the game in pretty spectacular ways.
Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Building a new object skeleton
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to Create a Global Mod
Modding Info Center
Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly".
Related Links
- Programmer's Guide to BHAVs: Echo at MTS2
- Data Types for Simantics Users by Echo
To return to the main tutorials portal click here
Tutorials by Category | |
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |