Difference between revisions of "Tutorials:Hacks and Game Mod Advanced Tutorials"
From SimsWiki
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* [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | * [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2] | ||
− | * [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2 - Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7! | + | * [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2]- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7! |
* [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2] | * [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2] | ||
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* [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2] | * [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2] | ||
− | * [http://www.modthesims2.com/showthread.php?t=79954 Understanding UV mapping - | + | * [http://www.modthesims2.com/showthread.php?t=79954 Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor] - Read additional Hints and Tricks by Darlmarkloc in post # 42 |
* [http://www.modthesims2.com/showthread.php?t=292355 Package Resource graph by trezero] | * [http://www.modthesims2.com/showthread.php?t=292355 Package Resource graph by trezero] | ||
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* [http://www.modthesims2.com/showthread.php?t=82075 Linking Straight and Diagonal Objects by Numenor] | * [http://www.modthesims2.com/showthread.php?t=82075 Linking Straight and Diagonal Objects by Numenor] | ||
− | * [http://www.modthesims2.com/showthread.php?t=82685 Changing the Object Placement - ie. on floors, tables, counters, walls, etc. | + | * [http://www.modthesims2.com/showthread.php?t=82685 Changing the Object Placement by Numenor] - ie. on floors, tables, counters, walls, etc. |
* [http://www.modthesims2.com/showthread.php?t=82395 Creating an Animation Cell Re-Color by JWoods] | * [http://www.modthesims2.com/showthread.php?t=82395 Creating an Animation Cell Re-Color by JWoods] | ||
− | * [http://www.modthesims2.com/showthread.php?t=83612 Understanding the Object Functions (OBJF) File by JWoods support given by Inge Jones | + | * [http://www.modthesims2.com/showthread.php?t=83612 Understanding the Object Functions (OBJF) File by JWoods] support given by Inge Jones |
− | * [http://www.modthesims2.com/showthread.php?t=121294 The Package Structure - An Overview by Numenor Credits to Wes_H for the graph | + | * [http://www.modthesims2.com/showthread.php?t=121294 The Package Structure - An Overview, by Numenor] Credits to Wes_H for the graph |
* [http://www.modthesims2.com/showthread.php?t=84487 The Resource Node (CRES) by Numenor] | * [http://www.modthesims2.com/showthread.php?t=84487 The Resource Node (CRES) by Numenor] |
Revision as of 15:32, 4 March 2009
Contents |
Introduction
These tutorials allow you to blow up the game in pretty spectacular ways.
Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Building a new object skeleton
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to Create a Global Mod
Modding Info Center
Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly".
- Lights And "LGHT" FILES by Numenor @ MTS2- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!
- Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor - Read additional Hints and Tricks by Darlmarkloc in post # 42
- Changing the Object Placement by Numenor - ie. on floors, tables, counters, walls, etc.
- Understanding the Object Functions (OBJF) File by JWoods support given by Inge Jones
- The Package Structure - An Overview, by Numenor Credits to Wes_H for the graph
Related Links
To return to the main tutorials portal click here
Tutorials by Category | |
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |