Difference between revisions of "Tutorials:Hacks and Game Mod Advanced Tutorials"

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(Modding Info Center)
(Modding Info Center)
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* [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2]
 
* [http://www.modthesims2.com/showthread.php?t=316260 Modding InfoCenter - The Material Definition (TXMT)- a visual reference table by pixelhate @ MTS2]
  
* [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2 - Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!]
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* [http://www.modthesims2.com/showthread.php?t=103817 Lights And "LGHT" FILES by Numenor @ MTS2]- Some (uncomplete) working notes - MAJOR UPDATED 30 NOV 2005: PLEASE READ AGAIN - All creators please read Paragraph 7!
  
 
* [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2]
 
* [http://www.modthesims2.com/showthread.php?t=86151 Understanding The TXTR File and Formats by JWoods @ MTS2]
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* [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2]
 
* [http://www.modthesims2.com/showthread.php?t=82227 Creating A Repository, Link To It, And Enable Slave Objects by JWoods @ MTS2]
  
* [http://www.modthesims2.com/showthread.php?t=79954 Understanding UV mapping - basic UV-mapping using UV-Mapper Classic by Numenor - Read additional Hints and Tricks by Darlmarkloc in post # 42]
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* [http://www.modthesims2.com/showthread.php?t=79954 Understanding UV mapping - Basic UV-mapping using UV-Mapper Classic by Numenor] - Read additional Hints and Tricks by Darlmarkloc in post # 42
  
 
* [http://www.modthesims2.com/showthread.php?t=292355 Package Resource graph by trezero]
 
* [http://www.modthesims2.com/showthread.php?t=292355 Package Resource graph by trezero]
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* [http://www.modthesims2.com/showthread.php?t=82075 Linking Straight and Diagonal Objects by Numenor]
 
* [http://www.modthesims2.com/showthread.php?t=82075 Linking Straight and Diagonal Objects by Numenor]
  
* [http://www.modthesims2.com/showthread.php?t=82685 Changing the Object Placement - ie. on floors, tables, counters, walls, etc. by Numenor]
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* [http://www.modthesims2.com/showthread.php?t=82685 Changing the Object Placement by Numenor] - ie. on floors, tables, counters, walls, etc.
  
 
* [http://www.modthesims2.com/showthread.php?t=82395 Creating an Animation Cell Re-Color by JWoods]
 
* [http://www.modthesims2.com/showthread.php?t=82395 Creating an Animation Cell Re-Color by JWoods]
  
* [http://www.modthesims2.com/showthread.php?t=83612 Understanding the Object Functions (OBJF) File by JWoods  support given by Inge Jones]
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* [http://www.modthesims2.com/showthread.php?t=83612 Understanding the Object Functions (OBJF) File by JWoods] support given by Inge Jones
  
* [http://www.modthesims2.com/showthread.php?t=121294 The Package Structure - An Overview by Numenor Credits to Wes_H for the graph]
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* [http://www.modthesims2.com/showthread.php?t=121294 The Package Structure - An Overview, by Numenor] Credits to Wes_H for the graph
  
 
* [http://www.modthesims2.com/showthread.php?t=84487 The Resource Node (CRES) by Numenor]
 
* [http://www.modthesims2.com/showthread.php?t=84487 The Resource Node (CRES) by Numenor]

Revision as of 15:32, 4 March 2009

Contents

Introduction

These tutorials allow you to blow up the game in pretty spectacular ways.

Tutorials

Modding Info Center

Note: 'Modding Info Center' threads are not tutorials: they are intended to help average-experienced object creators performing specific tasks, or to give users a deeper in-sight on specific modding-related subjects. So, don't expect to find step-by-step explanations, to be performed "blindly".

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