Sims 3:Locales

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Id Name ISO Language Country Locale Name
00 0 en-US ENG_US English United States The Sims 3
01 1 zh-CN CHS_CN Chinese (Simplified) China 模拟人生3
02 2 zh-TW CHT_CN Chinese (Traditional) Taiwan 模擬市民3
03 3 cs-CZ CZE_CZ Czech Czech Republic The Sims 3
04 4 da-DK DAN_DK Danish Denmark The Sims 3
05 5 nl-NL DUT_NL Dutch Netherlands De Sims 3
06 6 fi-FI FIN_FI Finnish Finland The Sims 3
07 7 fr-FR FRE_FR French France Les Sims 3
08 8 de-DE GER_DE German Germany Die Sims 3
09 9 el-GR GRE_GR Greek Greece The Sims 3
0A 10 hu-HU HUN_HU Hungarian Hungary The Sims 3
0B 11 it-IT ITA_IT Italian Italy The Sims 3
0C 12 ja-JP JPN_JP Japanese Japan ザ・シムズ3
0D 13 ko-KR KOR_KR Korean South Korea 심즈 3
0E 14 no-NO NOR_NO Norwegian Norway The Sims 3
0F 15 pl-PL POL_PL Polish Poland The Sims 3
10 16 pt-PT POR_PT Portuguese Portugal Os Sims 3
11 17 pt-BR POR_BR Portuguese Brazil The Sims 3
12 18 ru-RU RUS_RU Russian Russia The Sims 3
13 19 es-ES SPA_ES Spanish Spain Los Sims 3
14 20 es-MX SPA_MX Spanish Mexico The Sims 3
15 21 sv-SE SWE_SE Swedish Sweden The Sims 3
16 22 th-TH THA_TH Thai Thailand เดอะซิมส์ 3

C# Code

This code is to guarentee the name will match when trying to access The Sims 3 directory in Documents. Modify the byte arrays to other programming languages if needed. An example of how to use this code is simply Locales["en-US"]. The culture name (e.g. "en-US") can be found at 32-bit registry key: HKEY_LOCAL_MACHINE\SOFTWARE\Sims\EXPANSION\Locale. Encoding is in the System.Text namespace.

       public static Dictionary<string, string> Locales = new Dictionary<string, string>()
       { 
           { "en-US", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "zh-CN", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xDF, 0x62, 0xBA, 0x4E, 0x1F, 0x75, 0x33, 0x00 }) },
           { "zh-TW", Encoding.Unicode.GetString(new byte[] { 0x21, 0x6A, 0xEC, 0x64, 0x02, 0x5E, 0x11, 0x6C, 0x33, 0x00 }) },
           { "cs-CZ", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "da-DK", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "nl-NL", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "fi-FI", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "fr-FR", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x65, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "de-DE", Encoding.Unicode.GetString(new byte[] { 0x44, 0x00, 0x69, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "el-GR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "hu-HU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "it-IT", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "ja-JP", Encoding.Unicode.GetString(new byte[] { 0xB6, 0x30, 0x65, 0xFF, 0xB7, 0x30, 0xE0, 0x30, 0xBA, 0x30, 0x13, 0xFF }) },
           { "ko-KR", Encoding.Unicode.GetString(new byte[] { 0xEC, 0xC2, 0x88, 0xC9, 0x20, 0x00, 0x33, 0x00 }) },
           { "no-NO", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pl-PL", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pt-PT", Encoding.Unicode.GetString(new byte[] { 0x4F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "pt-BR", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "ru-RU", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "es-ES", Encoding.Unicode.GetString(new byte[] { 0x4C, 0x00, 0x6F, 0x00, 0x73, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "es-MX", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "sv-SE", Encoding.Unicode.GetString(new byte[] { 0x54, 0x00, 0x68, 0x00, 0x65, 0x00, 0x20, 0x00, 0x53, 0x00, 0x69, 0x00, 0x6D, 0x00, 0x73, 0x00, 0x20, 0x00, 0x33, 0x00 }) },
           { "th-TH", Encoding.Unicode.GetString(new byte[] { 0x40, 0x0E, 0x14, 0x0E, 0x2D, 0x0E, 0x30, 0x0E, 0x0B, 0x0E, 0x34, 0x0E, 0x21, 0x0E, 0x2A, 0x0E, 0x4C, 0x0E, 0x20, 0x00, 0x33, 0x00 }) }
       };


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